
Bloody Grove
The time has come to choose the druid who will rule over the Sacred Groves. This selection has no ceremony but a duel between two druids summoning powerful animal spirits and changing into fierce beasts to win. Goal: to have more Domination points that your opponent after 4 rounds, or, to claim the 3 Groves at the end of the round to instantaneously win the game. On each turn, you have the choice between: send an animal spirit on a grove to try to claim it or transform to gather more powerful spirits to upgrade your deck of cards or your hand The Fox spirits use Cunning and movement, the Owl spirits use arcane with unexpected changes of event, the Bear spirits use pure force. When you claim a Grove, a Venerable Spirit grants you Domination points, but replaces one of your spirits and descreases your force. Bloody Grove offers a wide span of strategic choices with numerous choices at every turn. —description from the publisher
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