
Each round, a card shows two extremes (for example: “An unpleasant noise (0) to a pleasant noise (20)”). The player called the ‘Mentalist’ secretly picks a number between 0 and 20 and gives a clue related to their number (e.g., if they picked 18: “the sound of waves on the beach”). Their team discusses and tries to guess the number by placing a token on the scale. The opposing team can bet on a mistake. Once both teams have positioned their tokens, the numbers are revealed and points are awarded based on the accuracy of the placements and the success or failure of the bets. The aim of the game is to be the first team to reach 12 points by correctly interpreting the clues, listening to your teammates, and using a pinch of strategy.
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